CricSnap: My Journey Building a Real-time Cricket Scoreboard App with React

Discover CricSnap, a cricket scoreboard simulation app I built using React . Learn about the challenges of implementing complex cricket logic and how you can track matches, get live stats, and download scorecards.
Cricket isn't just a sport; it's a passion for millions, including me. The thrill of every ball, every run, and every wicket keeps us on the edge of our seats. As a developer and a cricket enthusiast, I've always wanted to combine these two loves into a project that could be genuinely useful. That's how CricSnap, my cricket scoreboard simulation application, was born.
What is CricSnap?
CricSnap is a dynamic and interactive web application designed to simulate and track cricket matches in real-time. Imagine you're at a school inter-class match, and instead of fumbling with pen and paper, you have a sleek digital scoreboard at your fingertips. That's exactly what CricSnap offers.
At its core, CricSnap allows you to:
π Keep Track of Matches: Easily record every ball, run, and wicket as it happens.
β‘οΈ Add Runs Seamlessly: Whether it's a single, a double, a boundary, or an extra, adding runs is intuitive and quick.
π Automatic Strike Rotation: One of the coolest features is the automatic rotation of strike. After every legal delivery or specific events like singles and boundaries, the strike automatically rotates, mimicking real-game scenarios perfectly.
π Real-time Player Statistics: Get instant insights into player performance. You can see a batter's strike rate, the number of fours and sixes they've hit, and a bowler's economy rate, among other crucial stats.
π Detailed Scorecard: Access a comprehensive scorecard that breaks down each player's contribution, including runs scored, balls faced, overs bowled, and wickets taken.
ποΈ Overall Match Scorecard: Get a bird's-eye view of the entire match, showing the total scores for both innings, the current status, and who's winning.
π½Downloadable Scorecards: For those who love keeping records, CricSnap allows you to download detailed scorecards for both individual innings and the overall match. This is perfect for sharing or archiving match data.
My goal with CricSnap was to create an application that is not only functional but also incredibly user-friendly, making scorekeeping for amateur matches a breeze.
Why I Decided to Start Making This
My journey with CricSnap began with a simple idea fueled by two strong motivations: my deep love for cricket and an insatiable desire to tackle complex programming challenges. For as long as I can remember, cricket has been more than just a game; it's been a source of excitement, strategy, and community. I've spent countless hours watching matches, discussing strategies, and even playing in local tournaments. During these local games, I often noticed the manual effort involved in scorekeeping β scribbling on paper, constantly calculating, and sometimes even making mistakes
This personal experience sparked the initial idea for CricSnap. I envisioned a digital tool that could automate much of the tedious work, provide real-time updates, and offer detailed insights that manual scorekeeping often misses. It wasn't just about building an app; it was about creating something that could genuinely enhance the experience of playing and following local cricket.
So, CricSnap became more than just a project; it became a personal quest to combine my passion with my professional skills, tackling a challenge that many might shy away from due to its inherent difficulty.
Challenges I Faced During Development
Building CricSnap was an incredibly rewarding experience, but it certainly came with its fair share of hurdles. As I mentioned, the primary challenge was implementing the complex cricketing logic. Cricket is a game of many variables, and translating every rule and scenario into code required meticulous planning and execution.
Implementing Core Cricketing Logic
The most significant challenge was undoubtedly the intricate web of rules that govern a cricket match. I had to consider:
Strike Rotation: This might sound simple, but it's not. The strike changes after every legal delivery, but also after singles, odd-numbered runs, boundaries (fours and sixes), and wickets. Handling these conditions precisely, especially when a wicket falls or a boundary is hit on the last ball of an over, required careful state management.
Run Scoring Mechanics: Distinguishing between legitimate runs scored by the bat (singles, doubles, fours, sixes) and extras (wides, no-balls, byes, leg byes) was critical. Each type of run affects the score and sometimes the bowler's statistics differently. For instance, a wide or no-ball adds to the team's score but doesn't count as a legal delivery for the over.
Wicket Handling: There are various ways a batsman can be dismissed (bowled, caught, LBW, run out, stumped, hit wicket, etc.). Each dismissal type has specific implications for the scorecard, the incoming batsman, and the current partnership. Ensuring that the correct batsman was out, updating the partnership, and bringing in the new batsman seamlessly was a complex task.
Over Management: Keeping track of overs bowled, balls per over, and ensuring the correct bowler was bowling at the right end required precise logic. When an over concludes, the bowler changes, and the strike might need to be adjusted if it's an even number of runs on the last ball.
Real-time Statistics Calculation: Calculating and updating player statistics like strike rate, economy rate, and boundaries in real-time was another layer of complexity. Every run, every ball, every wicket affects these numbers, and they needed to be accurate and reflect the current state of the game instantly.
State Management
Given the dynamic nature of a cricket match, managing the application's state was paramount. The score, current batsmen, bowler, overs, wickets, partnerships, and individual player stats all needed to be updated and consistent across the application. A single error in state update could cascade into incorrect scores or statistics, making the entire simulation unreliable. I spent a lot of time designing a robust state management system that could handle these frequent and interdependent updates.
Edge Cases and User Experience
Beyond the core logic, thinking about all possible edge cases was crucial. What happens if a wide is bowled on the last ball of an over? What if a run-out occurs while taking a third run? How do you allow users to correct a mistake if they accidentally add an extra run or mark a wrong dismissal? Balancing the complexity of the game with a simple, intuitive user experience was a constant design challenge. I wanted the app to be powerful yet easy for anyone to use, regardless of their technical proficiency.
Overcoming these challenges involved a lot of debugging, refactoring, and a deep dive into cricket's rulebook. It was a true test of my problem-solving abilities, and I learned an immense amount throughout the process.
Technologies I Used
For building CricSnap, I chose a modern and powerful tech stack that allowed me to create a fast, responsive, and scalable application. The main technologies I leveraged were:
React: As the foundation for the user interface, React was an obvious choice. Its component-based architecture allowed me to break down the complex UI into smaller, reusable pieces. This made development more manageable, easier to debug, and highly efficient. React's declarative nature helped me think about the UI as a function of my application's state, which was crucial for a real-time simulation like CricSnap.
React's Context API: For state management, I opted for React's Context API. Given the relatively contained nature of CricSnap's state (all related to a single match simulation), Context API proved to be an excellent choice. It allowed me to share global state, such as the current match score, player data, and innings details, across various components without the need for prop drilling. This kept the code clean, maintainable, and easy to understand, especially when dealing with frequent updates to the score and player statistics. While larger applications might benefit from more robust state management libraries, Context API was perfectly suited for CricSnap's needs, offering simplicity and efficiency.
Next.js: I built CricSnap on top of Next.js, a powerful React framework. Next.js provided several benefits, including a robust file-system-based routing system, which made navigating between different parts of the application straightforward. While CricSnap is primarily a client-side application, Next.js also offers features like API routes and server-side rendering, which provide a solid foundation for future enhancements or if I ever decide to add backend functionalities. Its developer experience and performance optimizations were also key factors in its selection.
This combination of technologies allowed me to focus on implementing the complex cricket logic while having a reliable and performant framework to build upon. It was a joy to work with these tools and see my vision come to life.
Try Out CricSnap Live!
Enough talk about the development process; it's time for you to experience CricSnap firsthand! I'm incredibly excited to share the live application with you. I've put a lot of effort into making it intuitive and functional, and I believe it can truly enhance your local cricket scorekeeping experience.
Whether you're a cricket enthusiast, a developer curious about the implementation, or just someone looking for a cool new app to try, I encourage you to give CricSnap a spin. Simulate a match, add some runs, watch the stats update, and download a scorecard. See for yourself how it handles the complexities of the game.
π You can access the live application here: https://cricsnap.vercel.app/
A Visual Tour: Inside the App β¨


Contribute to CricSnap: Your Feedback Matters!
CricSnap is a project born out of passion, and I believe in the power of community and open source. While I've done my best to make it robust and user-friendly, there's always room for improvement, new features, and bug fixes. This is where you come in!
If you try out CricSnap and find any bugs, no matter how small, please don't hesitate to report them. Your detailed feedback is invaluable in making the application more stable and reliable. Similarly, if you have ideas for new features that could make CricSnap even better β perhaps more detailed stats, different match formats, or UI enhancements β I'm all ears! Feature requests are a fantastic way to guide the future development of the project.
Collaboration makes projects stronger, and I'm excited about the possibility of building CricSnap together with the community.
You can find the code repository here: https://github.com/ayanghanta/crickscore
Let's make CricSnap the best cricket scoreboard simulation app out there!
Conclusion
Building CricSnap has been an incredible journey, blending my love for cricket with my passion for software development. It was a project that truly challenged me, pushing me to think deeply about complex logic, state management, and user experience design. The satisfaction of seeing a functional application that accurately simulates the intricacies of a cricket match, from automatic strike rotation to real-time statistical calculations, is immense.
I'm proud of what I've accomplished with CricSnap, and I'm even more excited about its potential with the help of the community. I encourage you once again to try out the live application, explore its features, and consider contributing to its ongoing development on GitHub. Your feedback and contributions are what will help CricSnap evolve and become an even more valuable tool for cricket lovers everywhere.
Thank you for taking the time to read about my project. I hope CricSnap brings a little more joy and efficiency to your cricket matches! π
